Take the 2-minute tour ×
Role-playing Games Stack Exchange is a question and answer site for gamemasters and players of tabletop, paper-and-pencil role-playing games. It's 100% free, no registration required.

The warrior finds a good spot to jump over the dragon's head, releasing a melee attack (possibly an all-out attack) against the Dragon's head.

Supposing that the Dragon has size modifiers high enough for the head to be as large as the warrior.

  • Will the warrior get penalties by hit location (skull)?
  • Will the warrior gain any bonus from the Dragon's SM?
share|improve this question
Welcome to the site! Please take a look at the tour and the help; they're a useful introduction to the site. And since you have 20+ rep on another SE site, feel free to join the chat! –  BESW Sep 17 '13 at 15:38
add comment

2 Answers

up vote 5 down vote accepted

If the warrior is using a melee weapon, size modifiers don't apply and you just use the Hit Location modifier.

For ranged attacks, use the size modifier of the dragon (which will be a bonus) together with the penalty for targeting a specific body part. If the dragon is so huge that its head is the size of a person, the total modifier should still be a bonus.

share|improve this answer
And if i'm not attacking a so huge enemy? A SM+1 for example? I didn't find any oficial reference of SM in melee attacks... –  Josmar Sep 18 '13 at 13:22
@Josmar I assumed you meant a ranged attack, since SM only applies at range. I've edited the answer to cover melee and ranged explicitly. –  SevenSidedDie Sep 19 '13 at 0:23
Hum.. I see. For ranged attacks it's clear to me. I meant melee (jump over the dragon's head). This is very weird, cause it's a large head. It's the same like aiming the ground. This rule is a lot confusing. –  Josmar Sep 19 '13 at 4:44
I'm also adding more "melee" explanation in my question. –  Josmar Sep 19 '13 at 4:46
add comment

It sounds as though you might be interested in GULLIVER, a fan-made expansion for GURPS. The original was a hefty tome with a significant amount of material regarding creatures of any scale - from fleas and mice to giants and beyond.

The current edition, for 4e, is a lightweight 2 pages but still addresses issues of size. Specifically regarding your question, it states:

Use relative SM (difference in attacker and target SM) as a bonus on the smaller creature's melee TH and a penalty on the larger crea- ture’s melee TH. Treat hit location TH mods as additional relative SM mods (e.g., a SM 3 Giant's leg [-2 TH] is a SM 1 target). The final net TH mod for SM may not exceed +4.

This is not canon. But the GULLIVER rules are usually well-regarded in the GURPS community.

share|improve this answer
This GULLIVER thing is very interesting. Hope that mainstreeam Gurps addopt something like it in future release. –  Josmar Sep 19 '13 at 5:58
This is a pretty sensible rule addition. I was surprised SM didn't factor into melee when I learned of it, and this looks like it would be a natural fit. –  SevenSidedDie Sep 19 '13 at 6:28
add comment

Your Answer


By posting your answer, you agree to the privacy policy and terms of service.

Not the answer you're looking for? Browse other questions tagged or ask your own question.