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The warrior finds a good spot to jump over the dragon's head, releasing a melee attack (possibly an all-out attack) against the Dragon's head.

Supposing that the Dragon has size modifiers high enough for the head to be as large as the warrior.

  • Will the warrior get penalties by hit location (skull)?
  • Will the warrior gain any bonus from the Dragon's SM?
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2 Answers

up vote 5 down vote accepted

If the warrior is using a melee weapon, size modifiers don't apply and you just use the Hit Location modifier.

For ranged attacks, use the size modifier of the dragon (which will be a bonus) together with the penalty for targeting a specific body part. If the dragon is so huge that its head is the size of a person, the total modifier should still be a bonus.

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And if i'm not attacking a so huge enemy? A SM+1 for example? I didn't find any oficial reference of SM in melee attacks... –  Josmar Sep 18 '13 at 13:22
    
@Josmar I assumed you meant a ranged attack, since SM only applies at range. I've edited the answer to cover melee and ranged explicitly. –  SevenSidedDie Sep 19 '13 at 0:23
    
Hum.. I see. For ranged attacks it's clear to me. I meant melee (jump over the dragon's head). This is very weird, cause it's a large head. It's the same like aiming the ground. This rule is a lot confusing. –  Josmar Sep 19 '13 at 4:44
    
I'm also adding more "melee" explanation in my question. –  Josmar Sep 19 '13 at 4:46
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It sounds as though you might be interested in GULLIVER, a fan-made expansion for GURPS. The original was a hefty tome with a significant amount of material regarding creatures of any scale - from fleas and mice to giants and beyond.

The current edition, for 4e, is a lightweight 2 pages but still addresses issues of size. Specifically regarding your question, it states:

Use relative SM (difference in attacker and target SM) as a bonus on the smaller creature's melee TH and a penalty on the larger crea- ture’s melee TH. Treat hit location TH mods as additional relative SM mods (e.g., a SM 3 Giant's leg [-2 TH] is a SM 1 target). The final net TH mod for SM may not exceed +4.

This is not canon. But the GULLIVER rules are usually well-regarded in the GURPS community.

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This GULLIVER thing is very interesting. Hope that mainstreeam Gurps addopt something like it in future release. –  Josmar Sep 19 '13 at 5:58
    
This is a pretty sensible rule addition. I was surprised SM didn't factor into melee when I learned of it, and this looks like it would be a natural fit. –  SevenSidedDie Sep 19 '13 at 6:28
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