What real world skills can be improved by playing Role-playing games? What skills have you or others in your experience improved through gaming?
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Listening. The more accurately you hear the game master's clues, the better you'll play. Tolerance, due to repeated exposure to different points of view and different styles of play. Honesty. If you cheat at die rolls or other aspects, you can become distrusted and ostracized. Timeliness. Force others to wait for you and you'll probably hear about it; if they play anyway you'll miss out on some fun (and praps rewards). And of course the easy ones... speaking, thinking logically, using math, vocabulary improvement, etc. (and psst... personal hygiene) |
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For a player, I think the following skills are greatly improved: Imagination: Mostly for DnD-like RPGs. In DnD, your actions are almost limitless. If you can think if it, you can try to do it. If you have a decent DM and good confidence in your rolls, you can achieve remarkable things. Out-of-the-box thinking is critical in almost all of today's well paying jobs. Focus: If you don't focus on your fight, you'll probably miss some great opportunities. Or the DM will take special interest in you. Decision-making: In most RPGs, you have to make decisions that will change the course of the story. RPG players soon learn that making informed decisions based on past facts will help them do better decisions in the future. Ambition: If there's one thing that's clear in RPGs, it's that hard work improves your character. Harder you work, the faster he becomes powerful. Sadly, some players only stick to that philosophy in the game and don't apply it in real life. But it works the same everywhere. Hard work is always rewarding. |
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The ability to react to unforeseen circumstances rapidly, and not to panic when things go south. For a GM, this is an even more pronounced asset. The ability to "wing it" without showing it when players attempt something unplanned, comes in very useful in any non-trivial project in work and leisure. |
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Being well read. It encourages you to research various cultures, technologies, and other topics - I've read up on medieval demographics for D&D, read African explorers' journals for pulp, Japanese myths for Asian-themed games, etc. Real world rules exploitation. Whether it's health insurance, corporate America, contests, or the IRS, a solid understanding of how to min-max the system contributes to your success! |
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Lateral Thinking Slightly different to critical thinking. Problems faced in gaming encourage players to look at alternative ways to get around a problem rather than the obvious head on approach. Several times groups of players I've run for or been with have ignored the immovable door and blown a hole in the wall, dug under it, teleported past it or marched off to convince a guard to let them through rather than wasting energy on a direct battering on the door instead. This does has other knock on effects however, in a LARP when myself and a friend received a brief to "be guards and stall the players" we engaged them in a half hour discussion about the joys of ferret farming which the players somehow decided was vital to the plot before the GM came back to see why it was taking so long for them to just beat us up... |
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for a gm, the benefits are the most outstanding, because knowing how to A> Wrangle Cats and B> entertain small children (or the equivalent) is a handy enough skill. It also helps with C> Public Presentation and D> General Social Interactions. For a player all those skills are still available, but at a slightly lesser clip. In general I find the use of imagination and creative problem solving to also be useful end results , if terribly hard to quantify. |
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Primarily I include 3 major skills towards what an RPG offers the players beyond a way to have fun.
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