One of my players has asked to play a Blessed character in my new Deadlands Reloaded campaign, following the Shinto faith. As written, Blessed characters have to follow the beliefs of their religion or suffer from penalties to their use of powers, including temporary and in the worst cases permanent loss of access.
Mechanically this is represented as a list of minor, major and mortal sins, the committing of which leads to an appropriate penalty to their ability to use their powers. For the Christian faith, the list of sins suggested is as follows:
- Minor - Taking the Lord’s name in vain, getting drunk, lying, refusing aid to those in need, envying another’s possessions.
- Major - Theft, turning away from those in dire need, failing to take communion (for a Catholic).
- Mortal - Adultery, killing other than in self-defense, blasphemy (denial of faith).
I am having trouble fitting Shintoism into this template as I understand that its beliefs do not define sins as something carried out by the person, instead regarding them as external things that the person has to carry out purification rituals to avoid the build up of.
An alternate approach would be to use the mechanics introduced for Voodooists where they have to complete rituals for a certain amount of time each day. This would emphasise the ritualistic nature of the faith, but again the fit is not quite right.
In summary - how can I mechanically represent the way the Shinto faith works for a Blessed character in Deadlands Reloaded?