After watching Wil Wheaton run Fiasco on his youtube channel 'Tabletop', I thought it would be a nice game to have, especially for those situations where the GM of our regular RPG had nothing prepared.
My concern is that it seems like a game which is meant for players who love the role-play aspect of RPGs (such as myself), but my group consists of players who play RPGs for all kind of reasons.
Here is a list of the different player types (as described in the D&D 4E DM Guide, but applicable to any RPG):
- Slayer - Kills stuff, takes loot
- Power-Gamer - Maximises stats and probabilities
- Actor - First person character interactions
- Explorer - Needs to know what's behind the locked door or down the well
- Watcher - Enjoys watching the game, but doesn't take a pro-active role (shuns the spotlight)
- Story-Teller - Enjoys telling stories which add depth to the character or setting
My question is: Which player types are most likely to get the most from Fiasco (Storyteller and Actor?), which should just avoid the game(Power-Gamer?), and how can the Fiasco experience accommodate for those player types who are somewhere in-between?