Specific example - If a rogue successfully hides from one opponent can he then sneak attack that opponent? Or can the opponents allies use a free action to yell out, "Hey, the annoying guy with the crossbow is just around the corner, keep an eye out for him!" Thus denying the rogue combat advantage?

link|improve this question

75% accept rate
feedback

2 Answers

up vote 6 down vote accepted

I believe that being hidden is on a per-enemy basis. I don't think this is explicitly stated anywhere. The Rules Compendium (page 152) says "Opposed Check: Against the passive Perception of each target creature present." My assumption is that if it was all or nothing, that would read more like "Opposed Check: against the highest passive Perception of all target creatures present." However, this is definitely an assumption.

There's definitely no provision for letting someone know where a hidden target is. A hidden target has invisibility, again as per page 152. The rules for invisibility, on page 221, specifically say you have to target a square in order to attack an invisible creature. Hidden creatures don't automatically give away the square they're in; other invisible creatures (e.g., gnomes) do. But even if you know what square the target is in, you don't have the exact location. All normal penalties apply. Likewise, the invisible creature's targets grant combat advantage.

Come to think of it, let me extend that point a bit. If you think that someone who can see an otherwise invisible creature can point them out to his allies, you're opening a can of worms with regard to blindsight, tremorsight, and the like. The same logic would apply to those abilities, so you'd only need one PC with blindsight to let the whole party wander around without lights during combat.

link|improve this answer
actually, your more than within your dm "bag o rat" ruling sphere to limit the number of free actions (ie talking ) a person can take a round. I always assumed it was per target AND that the targets can share info amongst themselves. If you have complete concealment they can't spot you (and thus you keep the bonus's ie sneak attack) but if you only have concealment and someone points out your square, your goose is cooked, – Logos7 Sep 25 '10 at 3:55
The assumption of using the best passive Perception as a Stealth DC seems very reasonable and time-saving to me (I'm going to use it that way); however, the rule wording is actually fuzzy. – Erik Burigo Nov 26 '10 at 12:01
Also, I'd rather rule that a warning put the spotting enemy's comrades on their toes, so that they could opt for using an active Perception check on their turn. And, reasonably, they could also get a circumstance bonus on the check. But this is just a personal interpretation/home rule. – Erik Burigo Nov 26 '10 at 12:49
feedback

Combat Advantage is enemy specific. So even if his friend says "Hey, the Rogues right behind you!" he might not have the time or state of mind to look for the Rogue (who might already be in his blind spot).

I'd say, in order to keep it from completely negating the Rogues advantage, if the enemy can't give a reasonably good description in the span of a free action (about 5 seconds), he can't give enough away to ruin the chance. Also take into consideration WHERE the Rogue is hiding. I've had people tell me exactly where to look and STILL not seen what they were referring to. I'd imagine it's even worse in combat!

I'd go with giving the enemy an active perception roll as a minor rather than a standard (with appropriate DC). Minor since he knows what to look for, rather than looking around for "Someone sneaking up on me", but rather "The Human Rogue".

link|improve this answer
feedback

Your Answer

 
or
required, but never shown

Not the answer you're looking for? Browse other questions tagged or ask your own question.