I had my player ask for an interesting action in last night's session and I had trouble adjucating it on the fly:
He wanted to attempt a Disarm on the Big Bad and, if successful, try to get the weapon away from him to capitalize on the first maneuver. He would be using a weapon to Disarm, so no auto-pickup.
I first looked at it "by the rules":
- Disarm success = weapon dropped in enemy's square
- Picking up at object is a Move action but you need to be in the square where the item is
- You cannot end your movement in the same square as an opponent
Based on this, it seemed impossible, which would be silly. So I thought to bring things back to more generic mechanics of combat, namely Combat Maneuvers. While he didn't want to push/move the enemy, he wanted to do something normally forbidden and that, it seemed, the opponent should have a say in, even if it was not his turn. Maneuvers seemed fitting, so I suggested to do just that, with the usual maneuver trappings (AOO, applying bonus/penalties of a regular melee attack, etc...)
How would you adjudicate picking up an item in the opponent's square during combat? Are maneuvers a good fallback rule or would they lead to unforeseen consequences? Any better ways to deal with this?