So, I am rereading the God Machine Rules Update. An issue I saw the last time I played with it was that there doesn't seem to be a mechanic for removing conditions without resolving them.
Lets say a character gains the
Swooning condition, inflicted upon him by a NPC who got a exceptional success on a first-impressions Socialize roll. If he never meets that person again, he will be stuck with swooning forever, and while it will have no negative ongoing effects, it will stay on his character sheet. I'm kinda OK with this; conditions that are never resolved, but never do harm, can become like the scars on a old warrior.
However for a more harsh example (that I saw basically happen in play), a character had gained Obsession: "Discover supernatural activity in this rural community." Obsession is by default Persistent, but the rules say the storyteller may decide to make it a Temporary (i.e., normal) Condition. We were only briefly stopping though the community to get some information that we expected to send us overseas. (An expert had retired there). This condition was only expected to last that chapter, as the character with it was just going to investigate the usual places, and satisfy his ever-present belief that the supernatural is everywhere. However, another PC kinda screwed up, and we ended up basically driven out of down by a pitchfork wielding mob.
(For reference, the Obsessed condition gives you 9-again to following with your obsession, but No-10-again on anything else. When it is Persistent, it also gives a beat each time you fail a obligation to follow your obsession.)
So this character was stuck with the Obsessed condition for the rest of the game (it was only a short one-story campaign), and by rules AFAICT would never again get 10-again.
I might have missed the ruling for escaping conditions without resolution. If not the house rule, I proposed was:
"With storyteller permission, the character may expend 1 beat to 'let go' of a condition that is unable to be resolved, and does not contribute to the narrative. When ending a condition this way, you do not gain a beat for resolving it."