Role-playing Games Stack Exchange is a question and answer site for gamemasters and players of tabletop, paper-and-pencil role-playing games. Join them; it only takes a minute:

Sign up
Here's how it works:
  1. Anybody can ask a question
  2. Anybody can answer
  3. The best answers are voted up and rise to the top

This question already has an answer here:

I am due to run a game at a convention in the new year and want to pull out all the stops to make it memorable. One idea I have is to actually produce a potion for the player to drink once the character has found it. I have done this once before at my weekly game where I used an ornate balsamic vinegar bottle and papaya juice with purple food colouring and it worked fine, but I want to see if I wan take it to the next level.

So that was the background, here are my questions:

  • Where can I find affordable bottles with a fantasy potion look to them?
  • What substance would look and taste interesting in this situation?
  • Is it just a bad idea to try get a player I haven't met before to drink an potion? Something tells me some people might be sceptical.
share|improve this question

marked as duplicate by doppelgreener, Wibbs, Dakeyras, LitheOhm, MadMAxJr Dec 17 '13 at 18:07

This question has been asked before and already has an answer. If those answers do not fully address your question, please ask a new question.

Possible duplicate: – GamerJosh Dec 17 '13 at 15:34
The other question focuses on appearance, but these questions highlight other facets. Note the plural: please separate these into their own so that answers to each may be voted on in their own right. – LitheOhm Dec 17 '13 at 16:56
up vote 2 down vote accepted

I'll just address the "is this a good idea?" part of your question, since the rest has been covered elsewhere already.

There isn't the same degree of established trust at a con to make a drinkable prop work. Because of that, presenting it would be an imposition on trust that isn't there, which may actually impair the little trust that these people have already given you by sitting down at your table and committing a time slot to your game.

Ideally, trust grows during play, which is part of the process of "getting into" your game. Decreasing that trust with a dubious prop may make the rest of the game suffer in unexpected ways, if it makes players draw away, disengage, or mistrust your GMing in general.

There are ways to make it look impressive, but looking impressive isn't relevant until you've already established a context in which a drinkable prop is appropriate. Consider: would you drink an art project that some stranger pulled out of his (unrefrigerated) backpack at a con?

share|improve this answer

Not the answer you're looking for? Browse other questions tagged or ask your own question.