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I am working with "crafting a bomb" and was just wondering if, in the DnD world Sonic Damage encompassed the effect of a concussion blast or if it was considered something else. I don't know where to look for anything definitive.

I am running DnD Next, but I imagine the mechanics of this are universal in the DnD 'verse. Thanks!

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Glad you tagged which version you're using. Just wanted to let you know that rules vary widely between D&D editions. –  Joshua Aslan Smith Dec 17 '13 at 19:18
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up vote 2 down vote accepted

There are no damage types in D&DNext

Damage is damage, regardless of the source it is coming from. However, magical attacks, monster abilities, and magic items can have attacks that are save-resist type attacks against a particular stat.

For example, Burning Hands

1st-­‐level evocation

Casting Time: 1 action Range: Self Duration: Instantaneous

As you hold your hands with thumbs touching and fingers spread, a thin sheet of flames shoots forth from your outstretched fingertips. Each creature in a 15-­‐foot cone must make a Dexterity saving throw. A creature takes 3d6 fire damage on a failed save, and half as much damage on a successful one. The fire ignites any flammable objects in the area that are not being worn or carried. At Higher Levels: When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d6 for each level above 1st.

Additionally another way to model what you are looking to have your item do is by having it apply a status effect upon hitting the target.

For example, Deafened

A deafened creature automatically fails any ability check that involves hearing.

or Stunned

• A stunned creature cannot move or take actions.

• The creature automatically fails Strength and Dexterity saving throws.

• Attack rolls against the creature have advantage.

If I were to make Sonic blast bomb trying to achieve what you've described I would make it a Con-Save Attack. Creatures that Fail to save take 2d6 damage and are deafened (Save Ends). Creatures that pass take 1d6 damage.

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