I've got a group I'm trying to get into a regular weekly game, but the problem I'm having is that there are only three players who can come consistently. Then, if even one is busy or gets sick, we're looking at two players and the GM, and it starts to seem like a "why bother" sort of situation.
I'm wondering, from more experienced players and GMs, what's the practical minimum for a fantasy Savage Worlds session? I suppose theoretically you could have a game with a GM and one player, just exploring the world and fighting monsters ad infinitum. But at the same time, the complimentary nature of a party's skills and combat abilities, not to mention the fundamentally social nature of the game itself, makes that seem less than appealing.
I know these sorts of games don't have a minimum set in the rules, and a lot will depend on the exact nature of the session in question, but in your experience is there a guideline worth knowing? Something like "don't bother playing with less than three players," or even something more specific like "combat is best with at least four players but RP stuff can be done with two" or "Savage Worlds works with 2-3, but D&D needs more like 6"?