Role-playing Games Stack Exchange is a question and answer site for gamemasters and players of tabletop, paper-and-pencil role-playing games. It's 100% free, no registration required.

Sign up
Here's how it works:
  1. Anybody can ask a question
  2. Anybody can answer
  3. The best answers are voted up and rise to the top

Knowing that there is no penalty to use acrobatics to move through a threatened area, other than moving at half speed for the normal DC, why not continuously use it to move? And why not attempt to move at full speed for the extra ten penalty on characters who have high bonuses in acrobatics?

share|improve this question
Because you'd look silly cart-wheeling everywhere you go? – GMJoe Jan 6 '14 at 5:05
up vote 4 down vote accepted

You can do that just fine. The risk of ever failing the check is what might make you reconsider doing it all the time though:

If you attempt to move through an enemy’s space and fail the check, you lose the move action and provoke an attack of opportunity. — d20PFSRD

Quite apart from tactical considerations, always adding a skill check to your move actions will also increase how long your turn takes.

share|improve this answer

Your Answer


By posting your answer, you agree to the privacy policy and terms of service.

Not the answer you're looking for? Browse other questions tagged or ask your own question.