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I want to run a Stargate SG-1 game for a single player in the Fate Core system. Stargate stories are about teams of equally important people, rather than the single protagonist that our "twosie" structure (one GM, one player) encourages. I want to capture the intra-team dynamics of a party of protagonists despite only having one player.

I don't want to ask my player to run multiple full PCs simultaneously (complications aside, he doesn't want to talk to himself), nor do I want to saddle him with a posse of permanent NPCs, which is the main reason I hadn't tried using the official Spycraft SG-1 rules (an attempt with two players running two PCs each failed miserably some years ago).

I'm hoping that the Bronze Rule of Fate (AKA the Fate Fractal, FC 270) can make this work in Fate by treating the entire team as a single character.

Are there published examples of (or does anyone have personal experience with) team PC fractals in Fate, or any other way to accomplish the intraparty drama of a team (without the work of maintaining five separate characters in their own right) in a single-player Fate game?

I can come up with a lot of "I think this might work..." solutions on my own; I want to know what has worked for y'all.

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1 Answer 1

There is no Main Character, but there is a Main Character of the Week...

FATE's narrative focused gameplay and structure lend themselves toward your goal. Take what you've already done to model your adventure on the SG-1 TV show's characters and setting and take it one step further by modelling the show's structure as well. Often there is not enough runtime (even in a 40-something minute episode) to really get an arc in for more than one character. Usually an episode will have one of the core team (Daniel, Teal'c, Carter, or O'Neill) be the protagonist of the episode and the most character development also focuses on the episode protagonist (most of the time). By having a rotating spotlight you can still move larger story arcs forward (like a season on the show) and manage to get real character development in all-the-while meeting your goals and restrictions due to the nature of your table (1 gm and 1 player).

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So, what does this look like mechanically? If Daniel is the protagonist of the session, he gets the full PC workup and the other three are... what, extras? – BESW Jan 10 '14 at 21:25
Also, um. Can you tell me a bit about your experience with this strategy, or link to a published instance of it? I'm trying to keep the focus narrow so the question doesn't balloon out of control. – BESW Jan 10 '14 at 21:44

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