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Let's say I have an idea for my own tabletop roleplaying game.

Where can I go to learn more about how to design and publish my RPG?

In particular:

  • How can I find advice and resources to help me get started on the path to making my own game?
  • What are the biggest or most successful established communities of RPG designers online?
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The goal of this question is to satisfy a need identified in this chat discussion: guidance for how newbie designers can find more information, especially for problems that maybe aren't a good fit for RPG SE itself. – Alex P Jan 12 '14 at 8:50
While not a full answer alone, John Wick has a great YouTube channel and a seminar on game design (ep 1). Which is a great place to start. – Inbar Rose Jan 12 '14 at 10:10
The only established design communities AFAIK are OSR and storygames-leaning. Is that limitation OK? – SevenSidedDie Jan 12 '14 at 13:25
I'll add in, check out the programs of any local Scifi-Fantasy conventions. They often have panels/workshops on this kinda thing. – Oxinabox May 6 '14 at 13:48

Vincent Baker's blog "Anyway" has a ton of valuable information, including both theory and sales/publishing information. In any given post, there's a lot of smart discussion as well. A good theory/idea listing is right here. Vincent is a GREAT resource and you should ask questions! (I think he also has a good following on Google Plus, so there may be more discussions happening there, these days.)

The old Forge forums, no longer active, had quite a bit of useful information, though at this point, it's digging in archives. The Articles section (particularly on publishing) has some really good, and still valid ideas which have become a lot more accepted (electronic only game publishing, etc.) I've written a good summary of the big publishing ideas out of the Forge on my blog.

A fair number of folks who used to be on the Forge are now at, though due to the way the site is set up, it is a lot less focused and you will have to pick more carefully between "valuable and true information" vs. "everyone is really excited about this thing but doesn't actually know" kind of information.

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Try You can find or create a group to design/play with. If you're near Boston, check out the game-makers guild:

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