# How can I buff my Beast?

I'm currently playing an adventure with four other people where we play Changeling The Lost (NWOD). I created a Beast (Runnerswift) which has been so far underwhelming to play. i blame myself for not grokking fully the interesting choices to make in order to make it good at some things, and especially i want him to be a protector.

As of now, we're in a bit of a pickle, since my beast is the group main theoretical bruiser and we're lacking a bit in muscle. As i chose Summer as my court, i have access to martial related contracts and could develop the PC in interesting ways.

But before spending my hard-earned xps, i'd like to know what you'd recommend regarding contracts and abilities to have my PC able to throw his weight around, and above all be able to protect his motley...

And if nothing is available... well, i can run really really fast when problems arrive ;) so much for protection :p

about the dirty buffing, i'm sorry, but that's the term i thought applied (i'm not an english-speaker, originally) and at least i'll have caught your attention ;) It made me laugh though :D

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@Samy, welcome to the site! Can you list the tags you want? – C. Ross Oct 1 '10 at 12:27
This question sounds really dirty to me. – Adam Dray Oct 6 '10 at 20:17
Chamois? :) – SevenSidedDie Oct 7 '10 at 19:15
By "Swiftfeet," I take it you mean "runnerswift"? What animal is your Beast kith tied to? – Jadasc Oct 8 '10 at 16:38
@samy: The terminology is not incorrect, it just happens to be suggestive choice of phrase – RMorrisey Oct 9 '10 at 16:03

If you're set on fighting close, I'd suggest going with Charges and Brawling Dodge; you'll be fighting like Hobbes the tiger, but there's something oddly charming about that. :) One potential tactic would be the use of Goblin's Malignance (Fleeting Summer 2) to draw the ire of potential attackers onto you, and then lead them on a chase that you'll inevitably win, leaving them exhausted in the process.

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wow! Excellent idea! i really like the idea of having a way to get the foes aggro after having pounced on them :) I'll definitely look into that! – samy Oct 10 '10 at 20:59

Have you considered an emphasis on ranged combat? With your additional Speed and access to Beast Senses (Fang & Talon ••), you might do well with a focus on Firearms or archery or the like. Add the Goblin Contract Shooter's Bargain and Fighting Styles to taste.

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No, i never considered ranged combat. In my mind, the runnerswift i was creating was something more like a cheetah, or a puma, so with an emphasis on hit-and-run attacks; i negotiated with Storyteller for my speed to be taken into account when attacking and i decided to buy the lethal mien to be able to connect... What fighting styles do you think about? – samy Oct 8 '10 at 20:52
Did your Storyteller say how he or she would take your Speed into account? Extra dice in the attack, or something else? – Jadasc Oct 10 '10 at 11:09
He told me that i could chose between three options, due to a combination of acrobatics with a urban bias (think parkour) and speed; either 3 bonus damage dice, or 3 bonus defense for me, or ignore 3 opponent defense dice. I think i'd always chose to lower the defense since one point of will expended will boost my strength by 4 instead of 3, for damage (beast thingie if i remember well) – samy Oct 10 '10 at 20:48
Yeah, lowering a target's Defense is definitely worth it. – Jadasc Oct 10 '10 at 21:52
@samy Do you want to put some of those stipulations/intentions into the question to really improve it? :D – Pureferret Jan 2 '12 at 16:51