I am getting ready to run the second session of my Leverage game.
One thing I have noticed is that when the GM rolls a 1, it provides the players with an Opportunity. The only use I can find for an Opportunity is that they are required to trigger some Traits.
In my 2-player game, neither PC has a Trait triggered by an Opportunity.
It seems that I am missing something? These 1s mean something story-wise, but they do not contribute to the main economy of Plot Points at all. This means that the 1s I roll become meaningless.
Is there something I am missing? For example:
- Is there another effect of the GM rolling a 1?
- Is there some other use for Opportunities?
Is this something other GMs have noticed? Is there some accepted way around it?
Note: I also have the Cortex-Plus Hacker's Guide (woo Kickstarter) and would be happy if there was some article in there that would point the way out of this problem...