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My DM is about to run us through a heck of a campaign. I don't know what to expect, but he has told us that anything goes. All non-homebrew source flies, and he has challenged us to make the most powerful characters we can. I have done quite a bit of research, and have learned about some really broken things such as tainted scholar, incantatrix, shadowcraft mage, etc.. The thing is we only start at level 3, and I know this guy is going to be trying to kill us right out of the gate. I need an optimized/broken caster that gets going as soon as possible. I'm not looking for Pun-pun levels of broken, but pretty much anything else goes. We have a healer, so I don't absolutely have to have divine casting. It would be nice, though. I will be filling the sorc/wiz slot of the party, so skirting around spells per day, spells known, etc. would be nice. I've even heard of a way to get spells as a free action, though I have no clue how or if it's End game brokenness is extremely important, but early access to overpowered glory may be important to making it to that point.

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closed as too broad by BESW, doppelgreener, LitheOhm, Hey I Can Chan, Phil Feb 3 at 13:01

There are either too many possible answers, or good answers would be too long for this format. Please add details to narrow the answer set or to isolate an issue that can be answered in a few paragraphs.If this question can be reworded to fit the rules in the help center, please edit the question.

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Can you give us some idea of what you do want to be able to do? –  Brian Ballsun-Stanton Feb 3 at 8:52
    
Welcome. Please check out our tour found here: rpg.stackexchange.com/tour, it will show you what a Stack Exchange site like this one is and is not equipped to do. This prompt would work great on a message board but that's not what we are. Feel free to edit your question when you've got more specific, targeted requirements, though. As it currently stands all it will field is aimless suggestions instead of constructive problem-solving. –  LitheOhm Feb 3 at 9:12
    
It won't be as 'fun' as it sounds, but you could re-create Pun-Pun 1d4chan.org/wiki/Pun_Pun –  Macona Feb 3 at 9:30
    
I strongly suggest you and your DM (and gaming group) to trace a line over what is or isn't allowed. My personal suggestion for "combo, but not broken" is to avoid cycled repetitions of the same effect like the ones needed to build infinite skills on an Omniscifier build or near-infinite abilities on Pun-Pun. Without such line, I'm just guessing your only chance is to be a team of pun-puns, facing pun-pun opponents, which I deem to be very unfun. –  Zachiel Feb 3 at 13:25
    
In order for us to reopen this question, you need to define the limits of the game in terms of the available literature. –  Brian Ballsun-Stanton Feb 4 at 9:03