Take the 2-minute tour ×
Role-playing Games Stack Exchange is a question and answer site for gamemasters and players of tabletop, paper-and-pencil role-playing games. It's 100% free, no registration required.

I'm right now working on a 11th Level Half-Elf Bow Cleric Multiclass Ranger taking the Paragon of Victory Paragon Path. I have at-wills and basic attacks covered through my dilettante power and Versatile Master/Adept Dilettante.

Looking at my 7th Level Encounter and 9th Level Daily powers (Biting Volley and Attacks on the Run) they really don't fit very well with the character. I could take Novice Power or Adept Power to gain a Ranger Encounter or Daily but all of them use either Strength or Dexterity. Is there a way for me as a cleric to substitute wisdom for ranger powers gained through Novice Power or Adept Power?

share|improve this question

1 Answer 1

Not really

Here are some partial solutions:

If you were willing to change your PP to Traveler's Harlequin, you could dip into bard for Combat virtuoso.

As a half-elf cleric, I assume that you've gone for ranger because of twin-shot, and your paragon of victory certainly supports that assumption. I assume you're using a greatbow for 6.5 average damage per shot with one feat.

If you go invoker instead, with the feat silvery glow, You get 1d4+wis+2. Given that your wis is almost certainly 20, That's average damage of 9.5 on three targets. You do give up single-target focus fire, however. And while there are no "pour on the pain" encounters or dailies for invoker quite like there are for ranger, there are plenty of excellent ones. This also puts you in an excellent position to take Morninglord which should output more damage than Path to victory.

There is the obvious solution of being a bard, of course.

Then there's druid. Druids have Magic Stones (which are 1d4+wis push 1 an they're untyped, so changing them to radiant or cold or what have you is easy enough). As their level 7, they have a dominate with Charm Beast (dominates anyone, more accurate on animals) which provides significantly more damage than a double-attack. (consider having your "charmed" minion charge one of its allies right past all of your melee combatants. While multiple 3[W] attacks are hard to argue with for a daily, I suspect a large summoned croc would give them some excellent competition.

However. In my experience, when I've played for optimized-for-at-will characters, you don't want encounters and dailies taking up that all-important twang-twang. The bard's prescient warning is astonishingly good as are a great deal of warlord powers. Ignoring the fact that at-will spam characters have been very very boring for me to play after the first few sessions of being awesome, your best bet is warlord/ranger or cleric/druid.

At the end of the day though, your approach is a bit off. As a leader, you should be wielding your party members for their greater damage. You can help them optimise for damage, and then you can enable them to do far more damage than you could do otherwise. Being a leader who wants to be a solo striker, I have found, either means that you should be honest and play a damage-dealing striker/defender/controller or use your party members as your implements. If you really must continue in this path, take a look at the Frostbow of Sehanine which uses his/her encounters and dailies to buff twin-strike.

share|improve this answer
    
Frostbow looks interesting. –  Mr Tumnus Feb 6 at 9:30
    
Its a question of group optimisation and requirements generation. Half elf is supreme at changing riled, but beware of a boring to play build. –  Brian Ballsun-Stanton Feb 6 at 9:45

Your Answer

 
discard

By posting your answer, you agree to the privacy policy and terms of service.

Not the answer you're looking for? Browse other questions tagged or ask your own question.