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Starting at 5th level, a fighter can select one group of weapons, as noted below. Whenever he attacks with a weapon from this group, he gains a +1 bonus on attack and damage rolls.

Let's say I wanted to use a sword cane pistol, which is a double weapon of a coat pistol and sword cane- the coat pistol being a firearm and the sword cane falling into the "light blade" category for the purposes of weapons training.

If I got weapons training in one of those categories, do I get the +1 bonuses to any attack made with that weapon? IE, let's say I get weapons training in firearms, but attack with the sword cane pistol in melee, or get weapons training in light blades and then fire a bullet from the pistol. I'm more concerned about RAW than flavor.

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The answer is neither, that is, unless your GM decides on adding it to a group (see below). From the PRD (Core Rulebook):

Weapon groups are defined as follows (GMs may add other weapons to these groups, or add entirely new groups):

Axes: battleaxe, dwarven waraxe, greataxe, handaxe, heavy pick, light pick, orc double axe, and throwing axe.

Blades, Heavy: bastard sword, elven curve blade, falchion, greatsword, longsword, scimitar, scythe, and two-bladed sword.

Blades, Light: dagger, kama, kukri, rapier, sickle, starknife, and short sword.

Bows: composite longbow, composite shortbow, longbow, and shortbow.

Close: gauntlet, heavy shield, light shield, punching dagger, sap, spiked armor, spiked gauntlet, spiked shield, and unarmed strike.

Crossbows: hand crossbow, heavy crossbow, light crossbow, heavy repeating crossbow, and light repeating crossbow.

Double: dire flail, dwarven urgrosh, gnome hooked hammer, orc double axe, quarterstaff, and two-bladed sword.

Flails: dire flail, flail, heavy flail, morningstar, nunchaku, spiked chain, and whip.

Hammers: club, greatclub, heavy mace, light hammer, light mace, and warhammer.

Monk: kama, nunchaku, quarterstaff, sai, shuriken, siangham, and unarmed strike.

Natural: unarmed strike and all natural weapons, such as bite, claw, gore, tail, and wing.

Pole Arms: glaive, guisarme, halberd, and ranseur.

Spears: javelin, lance, longspear, shortspear, spear, and trident.

Thrown: blowgun, bolas, club, dagger, dart, halfling sling staff, javelin, light hammer, net, shortspear, shuriken, sling, spear, starknife, throwing axe, and trident.

In this list there is no entry for the sword cane pistol, which means that the +1 bonus cannot be added.

However, if your GM adds the cane pistol into one of the groups, you would get a bonus on all weapon rolls, just as if it was a quarterstaff.


However, if you are using the Ultimate Combat rulebook, then you will get the bonus.

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According to page 135 of Ultimate Combat, all firearms fall into the "firearm" weapon group. The sword cane pistol is a firearm. "All firearms are part of the same weapon group for the purposes of the fighter’s weapon training class feature." – Max Feb 12 '14 at 23:51
@Max you should contribute that as a correct answer, as it pretty much answers the question... – mxyzplk Feb 13 '14 at 0:09
+1 for providing lists for reference to the answer, answering the question as given (no references to other books, so I'd assume only the core book was available for RAW), and providing additional info for circumstances where the sword cane pistol is included in a suitable list. Max's interpretation only cites the swordcane pistol as a firearm, with no mention as to whether a bonus can be applied or not in melee. – Ardavion Feb 13 '14 at 9:39

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