So I seem full of questions, but one thing we've never fully understood in our group is how do multiple attacks work in 3.5 D&D? I mean when you start getting fighters and such at level 6+ and their base attack becomes +6/+1 etc, I know that every time the base attack hits a multiple of six you add another attack on at /+1, but what does it mean exactly?
For instance a fighter with +7/+2 gets two attacks in a turn right? And one of them is at a +7 base attack bonus and the other is at +2, but what if this same fighter is using two-weapons and has the feats for additional off-hand attacks? Does he then get to attack 4 or even 5 or 6 times once his base attack hits +6/+1?
I'm sure it's a relatively simple concept that I'm just not gleaning from the book, and it must exist for the purpose of balancing out damage output with the raise in hp as the game progresses making it so that the fighter (or any class at a high enough level) has the potential to deal more damage just at a reduced chance of hitting.
One of the other issues seems to be that if I am understanding it properly, which I must not be, doesn't each Monster with multiple attack and each player with strings of attack end up grinding high-level play to a complete stop? As you have to sit there and wait while Joe the Barbarian rolls 5 attacks with his great axe, gets two critical threats having to confirm those, then roll all the d12s and add his Str 1/2 Mod a thousand times to come up with the number "56" before we can move on to the Snake King who does the exact same thing and it's four hours before we get around to Hishta the Wizard who gets to only pop off one fireball and it starts all over again?