Yes, but not in the way you're thinking.
Bluff simply means "I'm making you believe something is true before you get a chance to think too hard about it". So, if that paladin is side-eying the rogue's lockpicks, a successful bluff is "These are for my legitimate business uses. I would never do anything illegal!".
From the SRD:
A successful Bluff check indicates that the target reacts as you wish, at least for a short time (usually 1 round or less) or believes something that you want it to believe. Bluff, however, is not a suggestion spell.
It also mentions:
If it’s important, you can distinguish between a bluff that fails because the target doesn’t believe it and one that fails because it just asks too much of the target. For instance, if the target gets a +10 bonus on its Sense Motive check because the bluff demands something risky, and the Sense Motive check succeeds by 10 or less, then the target didn’t so much see through the bluff as prove reluctant to go along with it. A target that succeeds by 11 or more has seen through the bluff.
And those modifiers start early - a +5 for just "a little hard to believe", up to +20 for "way out there". So feel free to give the bluffed those bonuses as need be.
As for Intimidate, it's even more restricted - sure, you can bully someone. But then they're completely justified in using this line:
After this time, the target’s default attitude toward you shifts to unfriendly (or, if normally unfriendly, to hostile).
So, now you're back to RP. Mr. Bully got his way this time, but now the party is unfriendly towards him. The next time, they're hostile. (And as a GM, you'd be completely justified in allowing either PvP or just leaving the character behind - either through plot or table fiat.)
Realistically, you shouldn't need to roll dice against other players at table. Certainly not Intimidate, since RAW makes it self-defeating. I can see Bluff being used more for obfuscation (the classic "make sure the Paladin doesn't know that we just robbed this place blind" tactics), and even there that's as much a table-talk thing. (But I could see Mr. Paladin wanting a Sense Motive to see if he actually sees it happen for RP purposes).