I am building a Mastermind/Grifter for an upcoming Leverage campaign. As part of my concept for the character, One of the major tropes I want to hit with the character is "Chessmaster," though I want to subvert the trope by having him play the game Diplomacy instead.
I'm compiling a list of possible talents for the Recruitment Job that we are planning on playing to establish our characters, and I'd like to have a talent that represents this character's skill at Diplomacy (especially in juggling ten or so play by mail games at the same time.)
I'm trying to make a talent that represents his skills at getting people to agree to actions that aren't in their best interest without awareness of the downsides. Right now, I'm refluffing "What's it worth to ya?" to fit, as it tends to make assets and complications more extreme, but it's not a perfect fit.
Is there a better "off the shelf" talent that matches what I want? If not, what is a good formulation of that talent?