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As seen here, different rests mean different bonuses. But how do I rest? In-game, I guess I need a bed or something like that? And In Real Life, do I have to wait some time here? Or I just wait the fictional game-time?

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A related question: rpg.stackexchange.com/questions/21461/… –  GMJoe Feb 24 at 5:50
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up vote 9 down vote accepted

The exact rules of resting are left vague, as it says in the link you included. The exact method of resting is generally up to the dungeon master, but in general you can expect that to rest you need only be able to spend the full length of time, 8 hours for example, sleeping in a location where you will not be interrupted. It is not stated anywhere that you need a bed, or something similar, but the DM may say otherwise.

As for having to wait in real life, no you do not have to wait. Generally the DM will just say that you have rested and do a time skip, or say that you have been interrupted by a wandering monster which would require an encounter, for example, and then continue play.

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I'd also argue a character sleeping in the wild will suffer effects of Fatigue if sleeping on hard ground without a bedroll or blanket. Sleeping outside during cold weather without a camp fire could be grounds for suffering Fatigue as well. More unclear are the benefits of eating a hot meal & taking a hot bath in an inn, vs. living in your clothes for weeks, eating cold trail rations? –  RobertF Feb 23 at 19:49
    
Those conditions are not explicitly stated in the rules, and are thus up to the DM. There are actually some rules on the effects of weather d20srd.org/indexes/wildernessWeatherEnvironment.htm –  Ryan Raten Kuhar Feb 23 at 19:53
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