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How thick is a wall of force? If it is infinitesimally thin, it would presumably function as if infinitely sharp such that falling on it could have interesting effects.

(Would an object stay together [in a physical sense electromagnetic forces pass through the wall, so molecules would presumably not be severed by the thermal momentum; electrical signals of the nervous system would presumably also pass through the wall--unless the wall happened to pass through a synapse where chemical communication is used]? This would allow one to step on wall of force with little harm, temporarily cutting off blood circulation. A separation above the diaphragm would severely limit breathing and the wall would block circulation. After falling onto a wall of force getting up might be quite difficult.)

While the rules say that formation of the wall will fail if it intersects any substantial object (obviously this excludes air), if the wall is infinitesimally thin, it is implausible that the wall would be disrupted by any object falling on it (such would make dispelling as simple as chipping off a bit of ceiling above the wall in a common use or a similar action for the bottom or a side of the wall).

If the wall is on the order of a millimeter thick, it might still be unpleasant to fall on to it. If the wall is somewhat thicker, it might be used as a kind of tightrope (even if frictionless, one could still straddle the wall and "jump" across).

Is surface of the wall frictionless (i.e., the "force" is perfectly perpendicular to the plane, analogous to an air hockey table)? (This is less important for the standard [necessarily vertical] wall of force--though it would make climbing or rappelling interesting--, but horizontal or inclined variants would have interesting uses if frictionless.)

(I do realize that applying our world's physics to a magical environment is problematic.)

If a specific version is necessary, assume 3.5. (The rules-as-written tag was used to exclude house-rules variants, not GM interpretation of under-specified rules. Perhaps the cultures of the various editions are sufficiently different that even with similar spell specifications the common [within each culture] interpretations would differ. If any version provides a more specific understanding of the spell, feel free to use that version.)

As an example, what would happen if a rope with a grappling hook was tossed over a wall of force and an attempt was made to climb the wall?

(Even though for most uses, a wall of force would be surrounded on sides, bottom, and top by other barriers [e.g., when placed wall-to-wall, floor-to-ceiling in a corridor or room] so behavior of the edge would be less significant, I assume that this issue has been encountered in game play by now.)

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The scope of this question is fine as dungeons-and-dragons; if there is actually something useful from any version place cite it but we're not talking about a depth of info where there will be warring definitions. –  mxyzplk Mar 3 '14 at 19:33

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up vote 7 down vote accepted

Applying our world's physics to a magical environment is problematic.

You are asking for two exclusive things- a RAW answer is that "the wall of force does exactly what the spell description says - no more, no less." It does no damage in any circumstance regardless of opinions on "sharpness" from that point of view.

Beyond that, you're asking for speculation, because as there is no such thing as a wall of force, it has the characteristics that you decide to apply to it. If you're running a sim game... Well, just see http://rpg.stackexchange.com/a/3461/140 for a similar "can I do X with a wall spell" analysis, as well as the other various Wall questions in the related questions sidebar. "Make it how you want, and be as physics-sim about it as you want" is the only answer.

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The floor of force question appeared in the "wall of force" search (the vertical constrain is interesting); the very relevant question you cite was not found in that search. "No damage" would seem to imply that it could be used as a "bridge", but by the same logic of no description the top edge of the wall being a support surface means that an object would fall "through" it but since it is described as being impermeable the object would be "trapped". If one then mandated no incidental damage, then ... –  Paul A. Clayton Mar 1 '14 at 18:47
... the magic of the wall might produce some kind of health stasis effect (allowing the creature to live unharmed by the division of the body but still be subject to ordinary damaging events). (Note: it is not obvious that incidental effects should be excluded.) –  Paul A. Clayton Mar 1 '14 at 18:55
Yeah... That's all the kind of random speculation we don't really do here though. –  mxyzplk Mar 2 '14 at 4:01
So basically, the rules provide very little direction in how the edges of a wall of force should be handled and the GM can interpret the effect according to the "feel" of the game. (I was hoping some newer version would have specified edge behavior.) –  Paul A. Clayton Mar 3 '14 at 14:31
@PaulA.Clayton Actually, it's the earlier editions that tend to give more details of how spells "work": Fourth edition has near-absolute separation of game effect and flavour text, whereas first edition actually specifies which fundamental force (Gravity) Tenser's Floating Disk is made of. There are exceptions, of course, and I've heard that the still-unreleased 5th edition might swing the pendulum back the other way a little, but in general, the later the edition of D&D, the less likely it is to link a spell's intended game function to an in-fiction explanation. –  GMJoe Mar 4 '14 at 5:49

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