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I found Dawn of Worlds on the web and got the PDF of it. My group tried and loved it. I was wondering has anyone else worked with this very novel system for cooperative world building?

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closed as too broad by doppelgreener, Oblivious Sage, Miniman, Wibbs, mxyzplk Jan 4 '15 at 3:13

There are either too many possible answers, or good answers would be too long for this format. Please add details to narrow the answer set or to isolate an issue that can be answered in a few paragraphs.If this question can be reworded to fit the rules in the help center, please edit the question.

Hey @Ace! IMHO, your first question is way too broad. What specifically are you interested in? Your second question is a good one that, with some more details, could stand on its own: "Are there systems similar to DoW in how it does X and Y?". – yhw42 Oct 13 '10 at 19:00
The link links back to this question. Could someone correct the link? – Brian Ballsun-Stanton Oct 14 '10 at 3:24
Link corrected. Not sure who added it. – Acedrummer_CLB Oct 14 '10 at 15:57
thanks for introducing me to this link. – lathomas64 Dec 14 '11 at 21:26
up vote 9 down vote accepted

Take a look at Microscope. It just finished its playtest cycle and should be out soonish. The game is all about starting at the macro level and slowly zooming in on details of particular portions of the world.

It's likely inspired by ARIA: Canticle of the Monomyth, way out of print. The Worlds book specifically addresses shared creation of the setting. Your best bet in finding one is eBay.

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+1! Microscope is excellent for building a setting, especially the way the game focuses on answering questions you have about the details you're building. A normal game generates a compelling setting, but by having world-building explicitly in mind the questions and answers would be even better honed for creating a nuanced setting. – SevenSidedDie Oct 14 '10 at 16:48
FYI Microscope was just released at IPR as a PDF; print is on the way. – SevenSidedDie Feb 24 '11 at 0:36

An answer to the question in the title would be Universalis from Ramshead Publishing. Part of play in Universalis involves taking turns making assertions about the game world and campaign to follow, and there's a "stakes" mechanism involved in enforcing those desires.

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Another system that would deliver this is Shock: Social Science Fiction (and presumably Human Contact to a degree).

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