I have a party of new players, who are enjoying a sporadic session of Fate Accelerated. I'm learning a significant amount from the experience, and I hope they are too.
In addition to some problems I'm trying to correct in my GM techniques, I've also identified a systemic problem in many of the players' approach to roleplaying: they are not always descriptive enough of what they're doing to accurately paint a picture for both me and the other players.
I don't mean to dismiss my GMing problems as theirs, but I feel I can help them grow as players by helping them describe their actions more thoroughly. I understand that part of this is simply experience with what works and what doesn't, but as the facilitator of gameplay I feel it is both within my power and is my responsibility to encourage good roleplaying.
Except there's one little problem: I have no clue how to go about this.
As an example of what I'm seeing, I'll take a few lines from a recent session:
I run away and hide.
I steal the wrench from him.
These result in miscommunication issues. Someone says "I tie him down," but since they think 'he' is someone else, metagame confusion results.
What I am really looking for is something like:
I run back out of the alley and hide behind the nearby pillars.
I wait until the worker has his back turned, then I slip behind him and remove his wrench from his belt.
The benefits are obvious: everyone knows exactly what's going on.
If I I just keep asking players to be more descriptive, I'm going to sound like a broken record.
How do I encourage descriptive speech in-game? Are there any training campaigns or scenarios that I could, perhaps, run to get them in this mindset? And if it's merely a function of experience, what in-game opportunities should I provide to allow and encourage descriptive actions?