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When casting spells with a duration longer than instantaneous, at what point in the round does the effect expire? Say for example you cast a spell with a duration of 1 round, does that mean the spell ends at the end of your turn or at the beginning of your next turn? I've checked the SRD and can't find anything solid that clearly explains when the effects of spells run out.

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A “round” is a unit of time, effectively equal to the amount of time it takes for the initiative count to return where it was when you started timing. As such, effects with a duration of x rounds end when the initiative count is the same as it was x rounds previous.

Your turn happens “on” an intiative count; the entire turn happens during it. Nonetheless, since effects end as soon as the initiative count ticks to the required count, that is effectively the same as “just before your turn,” assuming your initiative hasn’t changed.

See The Combat Round:

For almost all purposes, there is no relevance to the end of a round or the beginning of a round. A round can be a segment of game time starting with the first character to act and ending with the last, but it usually means a span of time from one round to the same initiative count in the next round. Effects that last a certain number of rounds end just before the same initiative count that they began on.

(emphasis mine)

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Do you have a citation for this? I've always played that spells expire at the end of your turn, not the beginning, and I'd like to know if you have a citation that makes you think it works the way you describe, beyond what's currently in your answer. –  DuckTapeAl Jun 24 at 13:46
    
@DuckTapeAl Good point, added. –  KRyan Jun 24 at 13:53

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