Well of course you can always get yourself a credit from a bank and buy one, but both the interest and the payment of said credit being due every month make this a pretty big gamble.
Since finding all too many guides on specifically this didn't prove that easy, I figured I post this question here. What ways do you guys prefer or use, and how exactly do you go about them in each one? How do you lead a group of new characters to getting themselves one of these highly expensive pieces of aircraft?
The ones I can think of off the top of my head would be these:
A: Have them find and maybe restore an abandoned ship.
B: Give them an illegal job that involves stealing or hijacking one and for all the employer cares, keep it.
C: Confront them with some very weak opponent who has one, easily enough for them to take it off his hands.
D: Give them the opportunity to work several times for one particularly generous employer who adds a few ship parts (%-offs, don't know the English term) to every reward.
E: Do nothing and hope they steal one and somehow manage to get away with it.
And these five were even just basic ideas, with no specifics on how to go about it exactly. If you tried out some of those, I hope you respond with the troubles you encountered doing so and if you have some more ideas to add, all the better.
Mainly though, I'd like to know which way you think is best and why. How does that one specific way make it easier on the GM?