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Well, I don't think I can make it any simpler then such;

  • Does Reach stack?

For example: "Reach" weapon property, "Full Extension Fighter Utility 2", "Lunging Strike Fighter Attack 1", "Beastblooded Minotaur Path Feature 16th level", "Eternal Defender Feature 24th level", "General's Weapon" equals Reach 6?

Full Extension Fighter Utility 2

Effect: The reach of the next melee weapon attack you make before the end of your turn increases by 1.

Lunging Strike Fighter Attack 1

You lunge at a foe that thought it was beyond your reach. Encounter ✦ Martial, Weapon # Standard Action # Melee weapon + 1 reach # Target: One creature # Attack: Strength – 1 vs. AC # Hit: 2[W] + Strength modifier damage.

Beastblooded Minotaur Path Features 16th level

Savage Apotheosis (16th level): Your speed increases by 2 and your reach increases by 1.

Eternal Defender Feature 24th level

Godlike Stature (24th level): Your size doesn’t change, but your height and weight increase to 25 percent and 100 percent above the normal range for your race, respectively. You can wield weapons as if you were one size larger, and if you are normally Medium or larger, your melee reach increases by 1 square.

General's Weapon

Power (Encounter): Minor Action. ¤ Until the end of your next turn, your melee reach with this weapon increases by 1.

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Yes, it does stack.

However, it is usually an investment that is only worth it if you can also get threatening reach, or pull/slide. Most of the time you can just move to an adjacent square and gain the benefits from flank as well.

You can find more on the topic in the Wizards forum.

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Several of the defender's reactions/interrupts (Warden) don't seem like they'd need threatening reach to be awesome. (Or do they?) – Mooing Duck Mar 23 '14 at 3:34
You are right, probably Wardens gain the most from reach without threatening reach. – András Mar 23 '14 at 9:37

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