This question gave me some ideas regarding my current gaming group. I was introduced to D&D roughly a year ago before graduation, so shortly after getting into it everyone involved went separate ways. Recently I proposed playing D&D with some friends and it's been going pretty well. Because I was the only one familiar with the game it seemed appropriate that I become GM. I'm not opposed to this, but I'm unable to get my RP fix in my current position.
We're only a few sessions in at this point, and I'm currently leading everyone through the first module of The Sunless Citadel series. We're almost done with the first module, and I'm wondering if one of the players in the group who has really gotten into the game would want to start their own campaign. Would it be easy to switch about every five sessions from one campaign to the next within the same group, with each GM overseeing their campaign exclusively?
Each block of the campaigns would be self contained, say on average five sessions long, containing a beginning, middle, and end. This would allow closure before the switch. There would be an overarching story(in mine at least), but each block would be separate enough to feel like we weren't stopping in the middle of something or leaving anything unfinished.
Would this work? I've talked to the person and they liked the idea, but are there problems I could run into I don't realize? This all assumes the other person makes a competent GM. Thoughts?