All my players start out as Norms (the regular human-strength type of character in All Flesh Must Be Eaten). I am playing with the idea of letting one of them secretly be an Inspired instead (the supernatural type of human in AFMBE).
I would start out as interpreting the player's rolls and his abilities as if they really were a Norm, and slowly start buffing their results.
How could I best approach this? Some of my concerns:
It will likely cause in imbalance of power within the party, but it will open up possibilities such as supernatural healing of injuries, which may become increasingly needed as the campaign progresses. In my opinion, this justifies the imbalance, but I don't want my other players to feel left out.
Edit: I have thought about also bumping up other players simultaneously to Survivor, which is basically a beefed up Norm. I think having had several sessions of experience in the zombie world could label them as Survivors, granting them points and abilities similar to Inspired (but not supernatural). This would eliminate some of the imbalance concerns I'm having.
I want this to be a secret for all the players, including the to-be-Inspired player. How can I subtly convert their character without creating the sense of 'playing favorites' on someone? Should I talk to this player alone after already playing the campaign for a couple of sessions?
- I don't want to straight-up lie about dice rolls if I can help it. What are good methods of secretly buffing a player's rolls? Should I include tiny hints of hidden powers each time I buff a result?
- When the player's character becomes fully aware of their hidden powers, how do I fully unlock their potential? Should they go through another character creation process, where they receive additional points for being Inspired?