What is colloquially being termed nWoD 2.0 makes a few changes to the rules system, some systematic some not.
For instance, buying points in traits is now linear not arithmetic. As well as this various merits have changed cost.
Has this introduced power creep to the new 'edition' compared to previous version of nWoD? E.g. is it easier to get much more powerful in nWoD 2.0 or is it balanced in some other way?
I'm more concerned with the base level changes across the board, so specific reworkings of Vampire options are not relevant.
An example answer might look like, say:
"Merits across the board are cheaper, but now buying them with XP is harder. Beats make getting XP easier in general so this does not balance out. Further you can get XP from new rule A, B, C which exacerbates this....
In conclusion, after the rules update the base level human got more/less powerful.