I'm planning to run a Dungeon World campaign based on a classic D&D Super Endless Quest book called The Ghost Tower which, in turn, is based on a classic D&D module called The Ghost Tower of Inverness.
There is a trap in this book based on Chess, where the party are each
equated with a given chess piece. The party members do not know what piece they are associated with. If they step on a square that their piece cannot step on because that is not how the piece moves, the square lights up and they suffer damage.The party has to guess what piece each of them represent in order to cross safely.
Here's the problem:
- I've already stolen the idea for this trap for another game.
- I made it a series of rooms, each room representing a square on the chessboard.
- I even had zombies representing opponent chess pieces wandering from room to room.
I still want to include this trap, but I'm struggling with how to make it fresh for the players. They're probably going to recognize it for what it is: a chessboard. But even if they do, I want them to have fun with it. I think I can play on their expectations and throw them for a loop.
How can I change the trap to do this?