Hopefully, Paranet will give some more guidelines on creating powers in a more concrete manner, but this is how I framed psychic phenomena in my game.
One of the characters is a shadow of the Archive- a failed experiment in creating the same sort of entity. At the beginning, he had some minor psychic abilities- different than the ones that you speak of, but the exercise applies, I think, i.e.
We looked at the Psychic abilities (YS172-173). In general, those abilities either (a) affected a skill to enable it to be used psychically, or (b) affected a typically non-offensive skill to add an offensive capability that is resisted by something else that might not be typically used.
To go along those lines, I then picked the focus skill for the power that communicated what we were trying to do with the stunt. You have done so for both of them above. How you do it, really depends on your story, so if you and the players (not just the PC) agree upon it, it works for your story. Then, if it was offensive, I chose a skill that opposed it. In general, I used Discipline for defense. That seems to be what you chose also.
The only thing I see that you might want to look into is the use of passive vs. active defense. In both descriptions, you say that the active skill rolls against the defensive skill passively, as a target number. In the case of active powers, it appears that the default skills in DFRPG are rolled against the defensive skills actively, i.e. the defender rolls also.
The choice of active or passive defense is a very important one, especially if this skill is to be used against players. Passive defense doesn't give the chance to invoke aspects and such in the version of Fate used in DFRPG.
As far as the cost of your powers, I'd look at incite emotion for more of an indicator- the base cost is -1 for touch. Add another -1 for range. I'd follow the same rule of thumb.
As far as the actual effects of your powers, I'd also think about the reveal portion of Empathy in terms of characters that don't have aspects that relate to emotional state, as empathy is in general related to emotions. But other than that, I think that they're workable.