The concept of a sniper has been around a long time, even with bows.
Is this even possible in D&D4e, where the range increments are so short?
Criteria:
- Long range bow or crossbow attacks.
- Ability to remain hidden (or quickly re-hide) after attacks.
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The concept of a sniper has been around a long time, even with bows. Is this even possible in D&D4e, where the range increments are so short? Criteria:
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UPDATED: For the Heroes of Adjective Noun and Executioner Releases To restate the assumptions. A sniper is someone who can do large damage (hopefully at-will), and remain hidden (invisibility helps here, but is not crucial). There are four classes that have a dex focus with weapons and stealth: Hunter (Essentials), Executioner (Essentials, DDI), Thief (Essentials), and Rogue (So very not essentials.) Curiously, the avenger can also be competitive, but with only a very specific build. In light of the comment below, and the traditions of the DPR forums, rough build sketches will be offered at 1,6,12,16,24,and 30. Requirement 2: Ways of remaining hidden.
Level 1 Builds:
Level 6 builds:
Level 12Paragon Paths: Darkstalker for Ranger, Hunter, or MCed Ranger. Verdant Stalker (Brutal 2 is awesome, unless you're a halfling and have it already), Champion of the vigil is a "just say yes! to expanded crit ranges", Cloaked Sniper (Rogue) isn't bad for the lovely minor-action attack, and decent level 12 utility. Feats: Steady Shooter (Crossbow), Unerring Ambush (Rogue) (go take damage upping feats, basically), Primal Eye (Hunter, thief, Executioner, MC Seeker), Grazing Shot (Hunter, Thief, Executioner), Secret Stride The Joye of the Half-Elf: At paragon, versatile master comes into play, giving the half-elf's Dilettante free range. Here, avengers with Distant Vengeance can join the "I'm going to kill you from hiding" club. Grappling Spirits is the best RBA power that uses a weapon. Thieves, Executioners, Hunters, and Avengers all jointly go "squee" at the power increase. Combine this with World Serpent's Grasp and Grounding Shot for a cute control and damage increase. Avengers can go darkstalker if they MC ranger, or Circle of Smoke and Mirrors otherwise (rerolls + multiple attack dice go together like poison and arrowheads). Utilities: Everyone's going to take Persistent Tail at 10, except for Thieves, who will smirk. Level 16Champion of the Vigil becomes ever better as a PP. Darkstriker is very bloody solid. Verdant Stalker will help quite neatly getting through forests (if you're a forest hunter). Utilities: Hide in plain sight. The rogue's "I win now." feature. Take it, don't look back. If you haven't multiclassed rogue for some reason (Because you went seeker for primal eye), The Assassin's Gloaming call is very solid. Deepening Gloom is not bad as a "I don't have anything else to take" power. A note, while being invisible is nice, your first attack does cause you to become unhidden (but still invisible). How to take proper advantage of HIPS is for another question. Level 22EDs: Thief of Legend is great for the dex primaries. Deadly trickster isn't bad. Soul of the World is cute if you start at epic. Deva into half-elf, Reincarnate Champion for some nova-turns with cherrypicked encounter powers or all kinds of awesome gnomeishness feats: Bow mastery, Deft aim. Soul in Shadow (Assassin), Untraceable Utilities: Fade from Sight (Ranger) (makes them feel like a thief, 1/encounter), Hide from the light is the sine qua non of epic Rogue. "Effect: You must be hidden to use this power. You are invisible until the end of the encounter or until you end the effect by moving more than 2 squares in a turn or by making any attack other than a basic attack or an at-will attack." In happy news, Thieves and Assassins backstab and assassin's strike do not count as attacks. Fortress of Shadow (assassin) is absolutely fantastic, due to the assassin's cloak feat. Level 30ED: Heir of Siberys (if you have mark of shadow, which doesn't suck.), Darklord, Raven Knight Summary: The best consistent sniper in the game is Thief, MC Seeker, PP Champion of the Vigil, ED Thief of Legend, but it's possible to do with many other classes. -- Older Builds --- The best bet is with a rogue who takes cunning sneak as a class feature and specializes in Gloaming Cut which allows you to rehide after an attack. With a superior crossbow and the "silent shot student" feat, the idea of a sniper can be approximated. The idea of targeting the leadership and dropping them in one shot, however, doesn't fit the style of the game. The other possibility is that of the executioner assassin which offers far more sniper style "effects" in terms of attacks and damage (though the at-wills aren't perfect support for long-range, the poisons and class abilities fit perfectly), but the feat Shadow of the Wild is the perfect complement:
The gnome race also has significant feat support for attacking while hidden. With regards to long range, the greatbow has 25/50 range, and the superior crossbow has 20/40, The "distance weapon" magic item enhances range by 5/10. The Kamesti Crossbow eliminates range penalties, as does the Archer Captain feat. The Far Shot feat also increases range by 5/10 (effectively). A phasing weapon ignores cover and superior cover penalties, and a Homing Weapon ignores concealment. Goggles of the hawk will allow you to spot your target without distance concerns for your spot check. And you can use the tricks from The Cosmonaut to achieve LoS and LoE. After doing more research, this thread is a complete sniper's guide. Here is a sample build: Leon He uses a crossbow. I judged that accuracy and a feat was worth more than +10 range. In order to use a bow, he'd need to swap out superior crossbow for greatbow and take treetop sniper (and be an Elf). The Rogue cunning sneak build has many "sniping" options across all levels and is very suitable for a build like this, so long as the critical feat Shadow of the Wild is taken. The best PP for this is "Cloaked Sniper" which does what it says on the tin. Crossbow expertise is the essentials weapon expertise upgrade which allows crossbow attacks to ignore up to superior cover. With a Human Rogue 2, all the critical feats are achieved by level 2, leaving the rest of the build open to specialize in stealth, archery, or what have you. ====== Created Using Wizards of the Coast D&D Character Builder ====== Leon, level 2 Human, Rogue Rogue Tactics: Cunning Sneak Rogue: Sharpshooter Talent Sharpshooter Talent: Sharpshooter Talent (Crossbow) Background: Forest Warden (Forest Warden Benefit) FINAL ABILITY SCORES Str 11, Con 10, Dex 18, Int 14, Wis 10, Cha 8. STARTING ABILITY SCORES Str 11, Con 10, Dex 18, Int 14, Wis 10, Cha 8. AC: 18 Fort: 12 Reflex: 18 Will: 12 HP: 27 Surges: 6 Surge Value: 6 TRAINED SKILLS Stealth +10, Thievery +10, Streetwise +5, Athletics +6, Nature +7, Perception +7 UNTRAINED SKILLS Acrobatics +5, Arcana +3, Bluff, Diplomacy, Dungeoneering +1, Endurance +1, Heal +1, History +3, Insight +1, Intimidate, Religion +3 FEATS Human: Crossbow Expertise Level 1: Weapon Proficiency (Superior crossbow) Level 2: Shadow of the Wild POWERS Rogue at-will 1: Deft Strike Rogue at-will 1: Gloaming Cut Rogue encounter 1: Unbalancing Shot Rogue daily 1: Easy Target Rogue utility 2: Fleeting Ghost ITEMS Swiftshot Superior crossbow +1, Veteran's Leather Armor +1 ====== Copy to Clipboard and Press the Import Button on the Summary Tab ====== |
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It is also worth noting that the Eladrin can start with Dex/Int allowing for a 16 Int meaning Also Preparatory shot is needed to give sneak attack damage in situations where stealth is not possible like open fields, wide featureless rooms, blind sight, and all the other sensing abilities monsters have.
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