Role-playing Games Stack Exchange is a question and answer site for gamemasters and players of tabletop, paper-and-pencil role-playing games. It's 100% free, no registration required.

Sign up
Here's how it works:
  1. Anybody can ask a question
  2. Anybody can answer
  3. The best answers are voted up and rise to the top

I've heard this on several questions including questions about ability scores, wizard spell books, and skill points. What exactly does this mean in regard to those things and in general?

If someone could explain it in a simple way for a new player that would be most appreciated!

share|improve this question

When something is considered retroactive, you are to treat it as if it was always the case, even though it wasn't.

For instance, if you gain enough of a permanent increase to Intelligence to raise your modifier from +4 to +5, you gain the skill points (and other benefits of Intelligence) for each previous level at which you didn't have that bonus, as well as for the current level, and at every level you gain after, per a response on a forum thread.

This has the effect of simplifying the working out of hit points, skill points, and other aspects of high-level character generation, such as languages known and spells scribed.

share|improve this answer

I suspect they're talking about changes that effect not only what you get for future levels but what you got previously.

Let's say I'm a 7th level character with a 13 CON. Then at 8th level, I put my ability increase into CON, raising it to 14. That raises my HP by +8 (since that raised my CON bonus from +1 to +2, it gives me +1 more HP / level). If this weren't retroactive, it would only apply to HP gained at future levels.

The same logic applies for skill points and spells known, received based on INT.

share|improve this answer

Your Answer

 
discard

By posting your answer, you agree to the privacy policy and terms of service.

Not the answer you're looking for? Browse other questions tagged or ask your own question.