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I'm a fairly veteran DM, cut my teeth on 2nd edition DnD and have spent the bulk of my time with d20 and its derivatives. I have generally run campaigns for groups of 4-8 players and usually there are 3 core players and the others cycle in and out throughout the campaign.

In a few months I am beginning a new campaign set in my established homebrew setting. There will be only two players, both veteran role players, and we'll be playing by remote using d20 pro.

I wondered if anyone had experience running a small party like this?

The campaign is intrigue focused, one player is a telepath (the first ever, to his knowledge) the other a former member of the Magi (the emperor's magic a police, responsible for suppressing higher level magic for centuries).

I'm specifically looking for ways to handle things such as plotting and manipulating information (the players will be cooperating... mostly)

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closed as too broad by Inbar Rose, Jonathan Hobbs, wax eagle, C. Ross Apr 28 at 12:47

There are either too many possible answers, or good answers would be too long for this format. Please add details to narrow the answer set or to isolate an issue that can be answered in a few paragraphs.If this question can be reworded to fit the rules in the help center, please edit the question.

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Welcome to RPG StackExchange? Can you clarify your question (the problem you're trying to solve), as currently we would have no way of knowing which answers would help you? I'm going to temporarily close your question while we help you clean it up to get the best answers possible. When you have a moment please take a look at out About and Help center, and again welcome! –  C. Ross Apr 28 at 12:41
    
    
Specifically; how have you handled combat with only 2 players? If you've run a primarily political game, how have you dealt with players keeping secrets from one another? –  user12041 May 1 at 3:30
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