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So I'm going to run a lone wolf pathfinder campaign with a friend soon, and they want to play a half-orc rogue. I think they're aiming to play kind of a stealthy game, but the pathfinder stealth rules are very heavily flawed for that kind of game. They work in a standard hack'n'slash since they're only rarely used, but they can't be relied upon for a game where a lot of the action will center around sneaking around.

So, do you have any suggestions for stealth rules that could be used with Pathfinder? Whether they're house rules, or using stealth rules from another game, or somewhere in between.


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closed as unclear what you're asking by Brian Ballsun-Stanton May 3 '14 at 8:29

Please clarify your specific problem or add additional details to highlight exactly what you need. As it's currently written, it’s hard to tell exactly what you're asking. See the How to Ask page for help clarifying this question.If this question can be reworded to fit the rules in the help center, please edit the question.

You should probably state up front what you don't like about the PF rules. (Specifics, I mean.) – starwed May 3 '14 at 7:16
I've put this question on hold as we don't have any criteria to differentiate "good" stealth rules from "bad". After you edit it, I'm happy to reopen. – Brian Ballsun-Stanton May 3 '14 at 8:29