Meaning can a PC use the severed head of a medusa or basilisk as a weapon to petrify his opponents?
3.x is bizarrely... quiet on the subject of death
There’s lots and lots of text and rules about what does or does not kill things, and when and why things die, and on how to fix that, but very little about what being dead actually means for a creature, mechanically.
Notoriously, nothing actually says a dead character cannot act or is otherwise inhibited by being dead. Obviously, that particular statement isn’t really necessary – not even theorycrafting char-op folk accept the idea that dead characters can still act – but it is illustrative of the problem here. Death is largely undefined in its scope and effects. For another example, this question hinged on whether or not dying turns a creature’s body into an object under the rules.
So when I say that no rule actually states that special abilities in general, or gaze attacks in particular, are turned off by death, that should not come as any great surprise, and it might be a mistake to read too much into that silence; it’s part of a wider picture that is, on the whole, silent on this topic.
Now, that said, there is a feat, in Dragon Compendium, called Heads Up, which explicitly allows you to do this. You have to take the head within an hour of the creature’s death, and you only get to use the attack actively, and that only three times within the next 24 hours. It’s a ludicrously limited feat, but the fact that there is a feat might imply that without it you cannot do this. But that depends a lot on how much credit you want to give to Dragon...
Anyway, generally speaking, as a DM I probably wouldn’t allow the corpses of creatures to be used to activate that creature’s special ability. But then there’s a pretty good chance I wouldn’t use a medusa in the first place. I’m not a fan of instant-death effects, either used by or used against players. But that’s just me. For yourself, you have to consider the ramifications of allowing players such easy access to such a devastating effect.
If you do want to allow this sort of thing, the game does have a pretty solid way of “balancing” things like this: treat the head as an item, with a value, and consider that value a part of the players’ wealth when deciding how much more to give them. As an item, I’d guess something like this:
It’s effectively a use-activated item of flesh to stone with a heavily-discounted value since the DC is so low and because of the relatively high odds of a friend getting stuck with it occasionally. The DC is equivalent to that a medusa’s gaze would have at Charisma 0. Still, even with the low DC, natural-1s automatically fail, and everyone who can see the wielder has to save every round, or else avert their eyes and grant the wielder concealment or total concealment (both of which are very useful to, say, a rogue). Ultimately, it’s not that great an item, but it’s simply too dangerous to evaluate much lower than it is (a proper use-activated flesh to stone would cost 132,000 gp).
Note that medusas are a CR 7 creature, and a 7th-level character’s wealth is expected to be at around a mere 19,000 gp. The fact that this item is worth so much more than that is, itself, a good reason not to allow this. Or perhaps require some kind of ritual be enacted on the head, one that they cannot do the same level as they actually kill the medusa, to delay it at least until levels at which flesh to stone and stone to flesh are actually available.
I'm going to say no, on several grounds:
However, it is possible to allow it in a limited form. I suggest the following:
1. Pricing guidelines on this item: A use-activated item of flesh to stone costs 2,000*6*11 or 132,000. An item with 50 charges is half that, setting the value of one charge to 1,320 gp. A staff of the same spell is 49,500 gp or 990 gp per charge, or 1,782 gp for two charges that need Use Magic Device to activate since it's spell trigger. We give it about a 15% discount for drawbacks: the snake bite, the expiry date, and the fact that you might miss the treasure entirely... but mainly because it makes a nice round number.
It's unreasonable for the head to be more valuable or powerful than this, since 5,400 gp means no medusa can carry any other treasure of its own, and the medusa is an intelligent humanoid who ought to be able to buy and use weapons, armour, etc and collect gold. A value above 5,400 would exceed the encounter level's recommended treasure, and that would require always siphoning treasure from other encounters' budgets, to increase the value of a treasure item many players won't even realise they can take.
Even so, the item is still probably underpriced, considering that a potion as a benchmark would be 6*11*50 or 3,300 gp for one charge, although the spell DC would be higher. Given this, it's probably unreasonable to make a medusa head more powerful than a few targeted shots. Retaining its full gaze attack with unlimited uses is something like a quickened mass flesh to stone every single round, and even at a reduced save DC it goes way beyond 50,000 gp, let alone the 5,400 gp practical limit for medusa treasure. That kind of item is at least low-end epic level gear.