I've recently started playing By Night Studios' version of Vampire: the Masquerade, and I have a couple of questions concerning the RPS resolution system, and how it affects the flow of play. These questions assume that players will not be telegraphing their moves, or predicting the moves of others; I want to examine RPS resolution purely by its statistical merits.
- You have a 33% chance of success if you do not have a test pool high enough to let you win a tie. If you do have a test pool that is high enough, you only have a 66% chance of success. A 66% chance of success seems far too low to me. Would a 66% chance of success prevent skilled characters from actually being skilled in-game?
- Conversely, you always have a 33% chance of failure, regardless of how high your test pool is. Would a 33% chance of failure consistently impede the characters, and slow the game to a crawl?
- Willpower, though costly, allows you to call for a retest. By how much does Willpower increase your chances of success? Is spending a Willpower really worth a retest?
- Finally, how valid is a purely statistical analysis of RPS? In other words, Do the statistics of RPS resolution really matter, if we now assume that players will predict and telegraph moves?
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