I am in a campaign with several players who also DM, on a rotating schedule.
One DM in particular has a control issue, in my opinion. He tends to say "no" to just about any action the PC wants to perform that is not planned for.
Examples of responses:
- Librarian in Dark Heresy searches a database: "You can't find anything."
- Illusionist in D&D casts a spell: "The spell has no effect."
- Bard using music in D&D: "They seem unaffected."
- Assassin sneaking in D&D: "The person you were sneaking up on turns to face you."
- Warrior charges in combat in D&D: "You hit them." – This is the only case that works.
[Edit] The problem here is that the 'core' mechanic is being denied to the class. Wizards without their spells, bards without their songs, librarians who are denied information when they have the books etc. I have deliberately killed characters who were effectively useless in the campaign. Far above and beyond failure of one or two attempts, but rather all situations where the player has a chance for their 'class' skills are denied even though they have invested heavily in specializing in their expertise.
I have no problem with story/plot line elements overriding mechanics, but these are genuinely unmitigated player-blocking, pure and simple. I tend to play support/utility classes such as Illusionists, Jack-of-all-trades, and high-intelligence characters. This usually means the DM needs to be quick on their feat as my PC is always doing something they didn't expect. I personally love to find another solution to the problem than just 'fighting'. The DM basically expects us to fight everything we encounter, and when we do attempt to out-think the situation it appears as if he is not prepared.
Basically it reduces the ability to have fun down to playing a munchkin-warrior. Otherwise your effectiveness (and by proxy my fun) is reduced to nothing.
How can I deal with or fix this?
[Edit] After trying many of the suggestions below (on multiple occasions already, including not appearing). I will simply take the 'lame' route and make a munchkin warrior and focus on the combat heavy campaign.