In Eclipse Phase, the default assumption is that there is virtually no gravity. Indeed this is the default assumption in most hard(-ish) space scifi.
There are 3 places in Eclipse Phase that have Earth-like gravity:
- Spinning Space Stations: you are on the inside of a cylinder, pushed to the edge by Centrifugal force
- Planets and Large Moons
- Simuspace (i.e. Virtual Reality)
Places lots of people live have gravity, especially if they're conservatives in the inner sphere. Ships aren't normally worth spinning for gravity as there are normally no conscious people involved. If peoples' bodies are being transported, then either their Egos (minds) are in VR, or more likely, those people have ego cast ahead and are renting a body til their preferred morph (body) arrives.
But players spend a lot of time in other places that don't have gravity - at least not to an Earth-like extent:
- Scum barges
- Most smaller/older/cheaper space stations
How can I make sure that I and my players remember that unless explicitly stated otherwise, there is practically no gravity?
We've been playing for 3 or 4 sessions now, and my players and I regularly forget that there is no gravity and to describe situations accordingly. This would make sure we imagine things correctly, and take into account the mechanical/practical implications.