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In Eclipse Phase, the default assumption is that there is virtually no gravity. Indeed this is the default assumption in most hard(-ish) space scifi.

There are 3 places in Eclipse Phase that have Earth-like gravity:

  • Spinning Space Stations: you are on the inside of a cylinder, pushed to the edge by Centrifugal force
  • Planets and Large Moons
  • Simuspace (i.e. Virtual Reality)

Places lots of people live have gravity, especially if they're conservatives in the inner sphere. Ships aren't normally worth spinning for gravity as there are normally no conscious people involved. If peoples' bodies are being transported, then either their Egos (minds) are in VR, or more likely, those people have ego cast ahead and are renting a body til their preferred morph (body) arrives.

But players spend a lot of time in other places that don't have gravity - at least not to an Earth-like extent:

  • Scum barges
  • Most smaller/older/cheaper space stations
  • Ships
  • Asteroids/moons

How can I make sure that I and my players remember that unless explicitly stated otherwise, there is practically no gravity?

We've been playing for 3 or 4 sessions now, and my players and I regularly forget that there is no gravity and to describe situations accordingly. This would make sure we imagine things correctly, and take into account the mechanical/practical implications.

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3 Answers 3

Decribe the situation accordingly, using proper terms.

Instead of saying "you are there" say "you are floating there". This should be a pretty strong reminder.

Plus, force them to use the near-0 gravity, for instance placing objects in locations they couldn't reach with Earth-like gravity.


However I'm puzzled: which problem exactly did you encounter with that? Reading your question I have the feeling you didn't start playing, and you assume there will be problems. If yes, I suggest you come back once you have specific problems, if not, then you should really explain what exactly didn't work.

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Put a tented index card labeled No Gravity in the middle of the table.

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Place a small flashlight or a small led (red) light on the table. Turn it on (taking care not to shine it in anyone's eyes, obviously :)) to indicate "no gravity". Turn it off when things are normal. Do tell your players the meaning of it all beforehand, though. :)

(Sure, you can use any other prop that stands out as well. Or, you know, music: a track that plays when there's no gravity. Or a sound, if you're already using music (to enhance the mood of your story), that works besides music, and which indicates the environment the PCs are in. (Example.)

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