I am working on drafting the table culture guidelines for an upcoming game, and I plan to use the lines and veils methodology to lay out content boundaries. Lines and veils are a subtractive element: they remove potentially-problematic content from the game. In my written-up social contract, I would like to have a similar section which lists content explicitly included in the game. Specifically, I have historically run deathless games, and I want my players to be entirely clear that unexpected, luck-of-the-dice character death is a frequent possibility in this game.
As a clarification, I am only starting off these lists with the content I am not comfortable running, etc. I of course plan to involve the players in composing the social contract.
Is there an existing term that describes the part of the tabletop social contract which lists controversial content which is explicitly included in the game, as opposed to explicitly off-limits as in the lines and veils?
I am more-or-less looking for a subheading in my nicely-formatted social contract wiki page.
I don't need:
- An explanation of the general purpose and/or method of crafting a tabletop social contract.
- Advice that such topics are best addressed during the course of play. While this may be a valid concern, my purpose is to prevent mismatched expectations and avoid future retconning.
- A list of potential rules in this category for the social contract—just the name for it.