I am trying to setup a game for my players (GM). I am new to this and I am trying to figure out what some of these creature stats mean.
Melee short sword +3 (1d6+1/19-20)
Do I divide by 19-20, or do I need to roll between a 19-20 for this to succeed?
Also ran across an Artic Tatzlwyrm and it states the below.
Tatzlwyrm poison: Breath—inhaled; save Fort DC 12; frequency 1/round for 2 rounds; effect 1d2 Str damage; cure 1 save. The save DC is Constitution-based.
Have no Idea about the above.
Melee bite +5 (1d8+3 plus grab)
Special Attacks poison gasp, pounce, rake (2 claws +5, 1d4+2)
So rake is the 2 claws +5? So roll a AC then for each claw +5?
There was one other when battling Pym, Shor, and Vosi it states
DR 2/cold iron;
Weakness Vulnerable to fire;
shortbow +8 (1d2-2/*3 plus numbing cold) Numbing Cold (DC 12)
What is cold iron? Could they use a torch to scare them off? Numbing cold just a constitution check 12 or greater? How should I go about understanding these because they are used often in Reign of Winter.