Role-playing Games Stack Exchange is a question and answer site for gamemasters and players of tabletop, paper-and-pencil role-playing games. Join them; it only takes a minute:

Sign up
Here's how it works:
  1. Anybody can ask a question
  2. Anybody can answer
  3. The best answers are voted up and rise to the top

Bonds seem to be more than just a liability, these are the things that are important to a character, and given the very correspondence driven nature of the Nobilis cosmology would see to be a strength.

How is the strength aspect of Bonds represented in the rules? Is this a good area to house rule?

share|improve this question
up vote 1 down vote accepted

Bond are a liability to a Noble. They are an example of signaling to the referee, "I think it would be cool to play with this". I think for a lot of groups out there are in fact ignore them. My players did not like them and I generally did not use them much. Once I started to role-play a lot with there Anchors there had to spend Bond points on them.

I did a sequence of adventures using the Nobles' Anchor called Janus, which I did run as a Heroic level fantasy game.

share|improve this answer

Your Answer


By posting your answer, you agree to the privacy policy and terms of service.