When running Dogs, I ran the "a possessed axe murderer tries to kill you in your sleep." In discussion afterwards, the players were trying to figure out appropriate escalations from the player asleep, besides simply giving. How would you, as a player, escalate and, if possible, involve the other players in the conflict?
The player was a trickster and questioned if he could raise by stating "To play a trick on my friends, I wasn't sleeping in my bedroll that night." Which sparked a question of what levels of atemporality are possible in a scene.
Also, if a scene spans several days without including the whole party, what is the best way to handle the other players' actions?
Could you provide examples as to several ways how the conflict could play out?