My current D&D group has a pretty high turnover rate (we average around 16 active players). To help manage this, we have a few activities performed whenever a new player joins:
- Their interview with the company leadership is actually role-played
- They are asked to give a brief introduction to their group outlining appearance, value proposition for the group and anything else they might want to share
This has generally worked really well (with the group actually keeping tabs of which leader hired which recruit and working it into the RP - "Urist, she was a great hire!"). However, I'm curious if there are any games that have introduced actual mechanics for this type of change in the party structure.
What games have specific mechanics for introducing new players/characters to the party and how do those mechanics work?