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In my last game I had an interesting situation. The PCs took a Goblin captive and interrogated him. After that they decided to bind him up with rope, and use the Goblin as a living shield against other Goblins. How should I play this as a DM? Cover modifier +4 against ranged attacks, Goblin's will saves?

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Think you have the wrong use of the word "handle", the best way to handle the situation is to calmly but quickly leave the room while you still can. –  kleineg Jun 9 at 12:59
    
A goblin is a small creature. As DM, I'd probably rule this as a +1 shield bonus for a single PC (the one holding him) and that's about it. –  BBlake Jun 9 at 14:04
    
@kleineg couldn't the GM simply disallow rope at the table? –  SolidusVerum Jun 10 at 19:06
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@SolidusVerum All in favor of this becoming a house rule say "aye"... I already have strict fire related rules with my group. –  kleineg Jun 10 at 20:03

2 Answers 2

up vote 16 down vote accepted

This answer is about the mechanics I would apply, and not about intended results or morals of the PC behaviour.

First, use the Grapple rules, because they seem most appropriate for dragging a creature around:

  • The tied-up goblin can be considered Helpless, thus all Grapple checks against it auto-succeed.

  • The rules for grapple cover moving the "shield"/goblin around, and restrict actions that the handling person might take.

  • The disadvantages of being grappled apply to both the goblin and the holder. A goblin is not a viable piece of equipment, like a shield, and is quite heavy, so this is reasonable.

  • There is no "use as a shield" mechanic, but I think you could use the Move option listed under Grapple - as a Standard action, with a (automatically successful) grapple check, the PC can move up to half their normal speed, taking the goblin with them.

  • It is a free action to give up a Grapple, so if the PC needs to cast a spell or defend themselves, then they can drop the helpless goblin and equip their weapons/items as normal.

  • Ranged attacks against two grappling opponents have a 50% chance of attacking the wrong (unintended) target. Note that if the goblin is chosen, it has very poor defences, due to being helpless - thus overall this makes it a very effective hostage/shield (if the point is "if you shoot, you may hit your friend"), but at a high maintenance cost in terms of actions and loss of effectiveness whilst holding it.

  • Suggested house rule: Extended the rules for Ranged attacks above to cover any attack that the PC is aware of, provided that their last action was to perform a Grapple check to use the monster as a "shield". I think this is a reasonable addition when the hostage has been rendered Helpless.

I don't think there should be any automatic effect that causes goblins to not attack due to a risk to their comrade. I don't think this scores very high on normal goblin behaviour or priorities. My own monstrous goblins would probably consider their ally already lost, but would cheerfully accept a minor victory from a lucky shot that hit the PC.

However, I do think it would be reasonable to allow the PC to use Intimidate skill, and give perhaps a small situational bonus to it, because the PC has clearly over-powered at least one goblin. As DM, you get to interpret what is or is not allowed due to effects of Intimidate. In this case it would seem reasonable, and in keeping with the scenario, to use it to persuade the otherwise Hostile goblins to perform actions such as back off or simply not attack the PC holding the captive.

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But if the Goblin should die by enemy fire, would it still be a dead body able to block missile and other such attacks like a shield or would it be destroyed and turned into small pixel-late-ted blocks of meat like in Baldur's gate? –  Pro756 Jun 23 at 3:08
    
@Pro756: I think using the Grapple rules means it is probably fair to keep the mechanics the same after the goblin has died, or for the PC to declare they are carrying it "normally" and to lose the shielding benefits. It costs the PC their Standard Action to use it effectively as a shield, plus all the disadvantages of being in a grapple. For the same actions they could attack and get behind some decent cover, use Total Defense etc. –  Neil Slater Jun 23 at 7:15

In addition to the fine answer about the grapple rules, if you were to just simply let the players wield the goblin as an item, you would have to first consider the size of the goblin and whether they would be treated as a large or tower shield if you're looking for an AC bonus and armor penalty. Also keep in mind I doubt your players have any Exotic Shield Proficiencies and would thus take the armor penalty to all other checks.

If they are just going for the cover factor, then simply treat the 20% concealment miss chance as the change the goblin takes damage from the hit instead.

No matter what you do, never forget Encumbrance. Your standard goblin weighs 40 to 45lbs. Even your standard character if carrying nothing gets dropped into Medium Load territory if their strength is 12 or lower. Start counting up the weight of things if this becomes a tactic. Frankly, I'd have them make a Str based Fort save every time a drastic move, any attack, etc. to not drop the heavy object seemingly on one arm (two handed bonus where necessary)

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