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If your players want to book a ship for, let's say, 100 miles from one city by the sea to the other. There are four players, and a two-horse-drawn carriage. The sea is not especially dangerous.

How would you calculate the price for the team, if there is a ship captain in town willing to transport them? What about changing price for variables like bad weather conditions? Pirate- or monster-infested waters?

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@BrianBallsunStanton why did you change the question to be specific to RotRL, or Golarion for that matter. This question would work pretty well for general Pathfinder. – MrLemon Jun 14 '14 at 17:57
@mavimavi I know. Had it been you, I had probably edited it out already, but with Brian, I assume there's a reason (no offense to you). – MrLemon Jun 14 '14 at 18:40
@MrLemon - Brian created a comment (which is already gone) asking about tech levels, magic etc. Then I wrote back that it's a Rise of the Runelords campaign. That's why he added the campaign to the subject, and why mxyzplk added the "golarion" tag. – mawimawi Jun 14 '14 at 20:02
up vote 3 down vote accepted

There are prices for passage in various equipment lists, they are all pleasantly consolidated at under "Hirelings, Servants, and Services." Obviously these are base prices and you're welcome to modify them for various in-game conditions.

On the Arcadian Ocean you pretty much need to take the larger ships, galleys and such are constrained to the more stable Inner Sea. So you're looking at a sailing ship, or maybe a keelboat but most of them won't be making 100 mile treks, they'll be coasters going fishing or whatnot. So call it a sailing ship, 2 sp/mile per person (so for 100 miles, 20 gp/ghead). For the carriage and horses it's going to be a lot more - the horses will be 4x a person minimum just based on size. It'd be cheaper to sell the horses and buy new horses when they get there. The carriage is fairly fragile cargo so I'd swag it out at 200 gp.

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