I am currently GMing a D&D Next game and, so far, we're having a blast. However, I noticed that I have a group of players who hope to have everything served to them, require several explanations in a row to make them understand how things work, and forget about their resources.
My players just don't want to think and they rarely even remember the objects they are carrying. In fact, sometimes they tell me they are using items they produced from nowhere or expect to light a campfire in the middle of a battle in just one round pretty much with just their hands.
My players are just the sort that will lose a battle in a horrible way even if the solution is obvious. A Gypsy gave them a wand with the Shatter spell and told them they would need it; then they face a knight with a suit of crystal armor that bounced most spells. Even though an elf told them "There's a spell that could work! If we could SHATTER the armor with it we could win!".
They still tried to use firecrackers for 2 rounds before I told the Druid, "Girl... you have a Shatter wand in your pocket..." :)
I have to reveal a lot of info to them in order to avoid them dying a horrible death; and most puzzles I make have made them paranoid since they just don't like to think.
Once, I told them they could open a door using an "Impure" item from a collection of random stuff hanging from a wall, yet they ignored a bloodied dagger and a BDSM toy in order to try and use a cucumber and an eggplant on it... We spent one hour with that puzzle.
So, how can I build campaigns around players that just roll dice to do damage?